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Reference

RAID: Shadow Legends glossary

RAID has a lot of its own vocabulary. Here are the terms used in our guide and in most community discussions, explained in plain English.

By Barbara Bailey. Published . Game terms can change with updates; Plarium’s in-game descriptions prevail.

Accuracy (ACC)
A stat that increases the chance that your debuffs land. It is compared against the target’s Resistance.
Affinity
One of Magic, Force, Spirit or Void. Magic beats Spirit, Spirit beats Force, Force beats Magic; Void is neutral.
Artifact
A piece of gear: weapon, helmet, shield, gauntlets, chestplate or boots. Artifacts carry a main stat and substats.
Accessory
A ring, amulet or banner. Accessories unlock later than artifacts and add further stats.
Ascension
An upgrade that raises a champion’s stats. It uses potions from the Potion Keeps.
Auto-battle
Lets the game choose skills automatically. Used for most routine farming.
Buff / debuff
A temporary positive or negative effect, such as increased attack or poison.
Champion
A playable character. Each has a rarity, role, faction and affinity.
Clan Boss
A daily boss fought with limited keys. Damage dealt by clan members earns chest rewards.
Cooldown
The number of turns before a skill can be used again.
Critical rate / critical damage
The chance of a critical hit, and how much extra damage it deals.
Energy
The resource most modes use up. It refills over time and can be refilled with gems.
Faction / alliance
Champions belong to factions, and factions are grouped into four alliances. Faction Wars stages only allow one faction.
Food
Player slang for champions used as material to rank up other champions.
Gems
The premium currency, earned slowly in play or bought with real money.
Masteries
Skill trees that add passive bonuses to higher-ranked champions.
Mercy
A rule communicated by Plarium that raises summon odds after a long run without a high-rarity result. Check the current terms in-game.
Rank
A champion’s star level, from one to six. It caps the champion’s maximum level.
Resistance (RES)
A stat that increases the chance of resisting enemy debuffs.
Shard
An item opened to summon a random champion. Types include Mystery, Ancient, Void, Sacred and Primal, each with different odds.
Silver
The standard currency, used for upgrades and in the market.
Skill tome
An item that upgrades one of a champion’s skills.
Speed (SPD)
The stat that sets how fast a champion’s turn meter fills, and therefore how often it acts.
Strong hit / weak hit
Affinity-related hit outcomes. An advantaged attack can land a strong hit; a disadvantaged one can land a weak hit.
Turn meter
A bar that fills during battle. When it is full, the unit acts. Some skills fill or drain it.

RAID: Shadow Legends is a trademark of its owner. This glossary is independent and not affiliated with Plarium.